void games() { // This macro runs three "games" that each nicely illustrate // some of the graphics capabilities of ROOT. Thanks to the // clever usage of TTimer objects it looks like they are all // executing in parallel (emulation of multi-threading). // It uses the small classes generated in $ROOTSYS/test/Hello, // Aclock, Tetris Bool_t UNIX = strcmp(gSystem->GetName(), "Unix") == 0; Int_t st1 = gSystem->Load("$(ROOTSYS)/test/Aclock"); if (st1 == -1) { printf("===>The macro games will try to build the Aclock library\n"); if (UNIX) gSystem->Exec("(cd $ROOTSYS/test; make Aclock.so)"); else gSystem->Exec("(cd %ROOTSYS%\\test && nmake Aclock.dll)"); st1 = gSystem->Load("$(ROOTSYS)/test/Aclock"); } Int_t st2 = gSystem->Load("$(ROOTSYS)/test/Hello"); if (st2 == -1) { printf("===>The macro games will try to build the Hello library\n"); if (UNIX) gSystem->Exec("(cd $ROOTSYS/test; make Hello.so)"); else gSystem->Exec("(cd %ROOTSYS%\\test && nmake Hello.dll)"); st2 = gSystem->Load("$(ROOTSYS)/test/Hello"); } Int_t st3 = gSystem->Load("$(ROOTSYS)/test/Tetris"); if (st3 == -1) { if (UNIX) { printf("===>The macro games will try to build the Tetris library\n"); gSystem->Exec("(cd $ROOTSYS/test; make Tetris.so)"); st3 = gSystem->Load("$(ROOTSYS)/test/Tetris"); } else { printf(" Sorry! No tetris for Windows yet."); st3 = 0; } } if (st1 || st2 || st3) { printf("ERROR: one of the shared libs in $ROOTSYS/test didn't load properly\n"); return; } // run the dancing Hello World Hello *hello = new Hello(); // run the analog clock Aclock *clock = new Aclock(); // run the Tetris game if (UNIX) Tetris *tetris = new Tetris(); }