#include ClassImp(TBmueHit) //_____________________________________________________________________________ TBmueHit::TBmueHit() { } //_____________________________________________________________________________ TBmueHit::~TBmueHit() { } //_____________________________________________________________________________ void TBmueHit::Print(Option_t* opt) const { TBmueHit* h = (TBmueHit*) this; if (strcmp(opt,"banner") == 0) { printf ("------------------------------------------------------- \n"); printf (" Side Wedge Layer Stack Chamber Z DriftDist \n"); printf ("------------------------------------------------------- \n"); } else { printf (" %5i %5i %5i %5i %5i %10.3f %10.3f\n", h->SideNumber(), h->WedgeNumber(), h->LayerNumber(), h->StackNumber(), // h->ChamberNumber(), h->TDCTime(), h->Z(), h->DriftDistance()); } }